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	<title>User Interface Hero</title>
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	<description>Improving the relationship between humans and their tools.</description>
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		<title>User Interface Hero</title>
		<link>http://uihero.wordpress.com</link>
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		<title>IdentityMine Named as Microsoft Surface Strategic Partner</title>
		<link>http://uihero.wordpress.com/2009/09/10/identitymine-named-as-microsoft-surface-strategic-partner/</link>
		<comments>http://uihero.wordpress.com/2009/09/10/identitymine-named-as-microsoft-surface-strategic-partner/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 19:36:48 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Industry]]></category>
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		<guid isPermaLink="false">http://uihero.wordpress.com/?p=195</guid>
		<description><![CDATA[Why do I enjoy working for IdentityMine? Because they have consistently been at the forefront of emerging Natural User Interface design and technology. The proof? Microsoft recently honored IdentityMine with the highest partner level they offer in the new Microsoft Surface Partner   program: &#8220;Strategic Partner&#8221;. This furthers my belief that IdentityMine is unquestionably [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=195&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Why do I enjoy working for IdentityMine? Because they have consistently been at the forefront of emerging Natural User Interface design and technology. The proof? Microsoft recently honored IdentityMine with the highest partner level they offer in the new Microsoft Surface Partner   program: &#8220;Strategic Partner&#8221;. This furthers my belief that IdentityMine is unquestionably the most innovative, capable Microsoft Surface shop in the world.</p>
<p>See <a title="IdentityMine - Microsoft Surface Strategic Partner press release" href="http://www.identitymine.com/forward/?p=394" target="_blank">http://www.identitymine.com/forward/?p=394</a> for the official press release.</p>
<p>Go team!</p>
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		<title>Google Chrome OS &#8211; One Step Closer to Pure Cloud Computing</title>
		<link>http://uihero.wordpress.com/2009/07/10/google-chrome-os-one-step-closer-to-pure-cloud-computing/</link>
		<comments>http://uihero.wordpress.com/2009/07/10/google-chrome-os-one-step-closer-to-pure-cloud-computing/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 22:07:29 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Development]]></category>
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		<guid isPermaLink="false">http://uihero.wordpress.com/?p=172</guid>
		<description><![CDATA[What is Cloud Computing?
Right around the time I was born, computing was performed by technicians on mainframes the size of my bedroom at centralized computing centers in laboratories and universities. Then, because of the microchip, there was a paradigm shift: suddenly there was a computer in everyone&#8217;s house. Computing changed from something technicians do at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=172&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>What is Cloud Computing?</strong></p>
<p>Right around the time I was born, computing was performed by technicians on mainframes the size of my bedroom at centralized computing centers in laboratories and universities. Then, because of the microchip, there was a paradigm shift: suddenly there was a computer in everyone&#8217;s house. Computing changed from something technicians do at a lab to something everyone does at home and the office. Then the world got unwired and another paradigm shift occurred (some say this one is still in progress). Now computing is something everyone does all the time, without thinking about it (how many iPhones have been sold so far? It&#8217;s amazing to think about it).</p>
<p>We are on the precipice of another massive paradigm shift &#8211; the migration into the cloud. Until recently, when you use a computer you use software physically installed on that particular machine &#8211; Microsoft Office, Photoshop, iTunes &#8211; the vast majority of people&#8217;s daily computing operates this way. Over the last few years we have started seeing applications that duplicate the functionality of installed desktop applications, but are accessible online, from any machine. The most recognizable of these come from Google: Mail, Calendar, Maps, Docs, etc &#8211; these applications are not installed on one specific computer, they exist &#8220;in the cloud&#8221;, accessible from anyone, anywhere, anytime.</p>
<p><strong>Why should I be interested in Cloud Computing?</strong></p>
<p>Cloud computing is an inevitable evolution of the global computing paradigm. As systems get larger and, more complex, they get more and more difficult for the end-user to install and maintain. Over time, an increasingly large percentage of the software we use is going to be hosted online, instead of installed on our machine.</p>
<p>Cloud Computing also means end-user machines will get even cheaper and your whole computer will be available to you from any terminal. Going from end-user installed software to cloud software is like going from landline phones to mobile phones &#8211; a significant step forward.</p>
<p>The principles of cloud computing sound rather utopian (from the <a title="Cloud Computing Manifesto" href="http://wiki.cloudcommunity.org/wiki/Cloud_Computing_Manifesto" target="_blank">Cloud Computing Manifesto</a>):</p>
<ol>
<li><strong>User centric </strong>systems enrich the lives of individuals, education, communication, collaboration, business, entertainment and society as a whole; the end user is the primary stakeholder in cloud computing.</li>
<li><strong>Philanthropic </strong>initiatives can greatly increase the well-being of mankind; they should be enabled or enhanced by cloud computing where possible.</li>
<li><strong>Openness </strong>of standards, systems and software empowers and protects users; existing standards should be adopted where possible for the benefit of all stakeholders.</li>
<li><strong>Transparency </strong>fosters trust and accountability; decisions should be open to public collaboration and scrutiny and never be made &#8220;behind closed doors&#8221;.</li>
<li><strong>Interoperability </strong>ensures effectiveness of cloud computing as a public resource; systems must be interoperable over a minimal set of community defined standards and vendor lock-in must be avoided.</li>
<li><strong>Representation </strong>of all stakeholders is essential; interoperability and standards efforts should not be dominated by vendor(s).</li>
<li><strong>Discrimination </strong>against any party for any reason is unacceptable; barriers to entry must be minimised.</li>
<li><strong>Evolution </strong>is an ongoing process in an immature market; standards may take some time to develop and coalesce but activities should be coordinated and collaborative.</li>
<li><strong>Balance </strong>of commercial and consumer interests is paramount; if in doubt consumer interests prevail.</li>
<li><strong>Security </strong>is fundamental, not optional.</li>
</ol>
<p><strong>Why is Google Chrome OS an important step toward Cloud Computing?</strong></p>
<p>Google has taken a pioneering, essential step forward in Cloud Computing &#8211; creating a cloud-based operating system called Google Chrome OS. As it stands now, the computer you&#8217;re using right now to read this post has some sort of operating system installed on it &#8211; likely some flavor of Windows, Mac OS or Linux. Without this large, complex piece of software installed on that computer, it wouldn&#8217;t be able to do much of anything. Google&#8217;s cloud operating system shifts the bulk of the software responsbilities off the individual machines and into the cloud &#8211; so you will have access to ALL your data from ANY web-capable computer at ANY time.</p>
<p>It appears that Google plans to adhere to some of the most critical principles of the Cloud Computing Manifesto: Google Chrome will be an open-source operating system and probably will be free for end-users.</p>
<p><strong>How will Google Chrome OS be different from Windows, MAC OS X or Linux?</strong></p>
<p>Since Google Chrome OS has only just been announced and very few specifics are available at this point, some of this section is conjecture. However, the items that are guesses are <em>educated</em> guesses.</p>
<ul>
<li>(vs. Windows) Google Chrome OS will be built on top of a Linux kernel, just like Mac OS X. That will give the operating system the same trusted, secure, stable foundation OS X and Linux enjoy.</li>
<li>(vs. Windows, OS X and Linux) Google Chrome OS will probably operate on a &#8220;thin client&#8221; model. There will be very little software on an end-user&#8217;s machine &#8211; just enough to connect to the cloud and access the rest of the operating system. This means startup times will be limited by network speed, not by a bloated operating system loading hundreds of megabytes of libraries up front.</li>
<li>(vs. Windows, OS X and Linux) Google Chrome OS will feature an &#8220;occasionally connected&#8221; model (like the browser Google Chrome employs in Google Gears), allowing the computer to run offline at times, and sync back up with the cloud when it can.</li>
<li>(vs. Windows, OS X and Linux) Initially, almost all software run on Google Chrome OS will be web-based. Unless Google Chrome OS is able to emulate other software platforms (like using Mono to emulate Microsoft.NET, which is highly unlikely), third-party developers will be very slow to create versions of their non-web-based software for a new operating system until it starts to get traction with a large user base. Don&#8217;t expect Microsoft Word for Google Chrome OS any time soon after launch.</li>
<li>(vs. Windows, OS X and Linux) Google Chrome OS has no legacy code, existing user base or historical conventions to hold it back. As far as I know it is the first genuinely significant operating system designed from the ground-up to work in the cloud. Therefore, it will be very cleanly written, tight, performant and reliable, as Google services tend to be.</li>
<li>(vs. Windows) Google Chrome OS will likely feature Google&#8217;s typical design style &#8211; clean, minimal, efficient and simple to use.</li>
<li>(vs. Windows and OS X) Google Chrome OS is open-source, enabling the global community of developers to make improvements to the operating system with a more cost-effective model than closed-source systems.</li>
</ul>
<p><strong>When will Pure Cloud Computing become a reality?</strong></p>
<p>Partial Cloud Computing is already here &#8211; in the form of Gmail, Docs, etc. However, Pure Cloud Computing &#8211; being able to access your entire operating system, all your files and all your applications from any machine &#8211; is still some time away. The biggest limiting factor is network bandwidth. Once the network is as fast or faster than the internal components of your machine, the system will inevitably move into the cloud.</p>
<p><strong>Where can I find out more?</strong></p>
<ul>
<li>Google&#8217;s official blog post, discussing Google Chrome OS, is <a title="Google Chrome OS" href="http://googleblog.blogspot.com/2009/07/introducing-google-chrome-os.html" target="_blank">here</a>.</li>
<li>Cloud Computing at Wikipedia is <a title="Cloud Computing at Wikipedia" href="http://en.wikipedia.org/wiki/Cloud_Computing" target="_blank">here</a>.</li>
<li>A thoughtful blog post from Ben Parr of Mashable about Google Chrome OS vs. Microsoft Windows is <a title="Google Chrome OS at Mashable" href="http://mashable.com/2009/07/07/google-chrome-operating-system/" target="_blank">here</a>.</li>
</ul>
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		<title>IdentityMine Creates Silverlight 3 Homepage Control</title>
		<link>http://uihero.wordpress.com/2009/07/10/identitymine-creates-silverlight-3-homepage-control/</link>
		<comments>http://uihero.wordpress.com/2009/07/10/identitymine-creates-silverlight-3-homepage-control/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 20:32:47 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://uihero.wordpress.com/?p=173</guid>
		<description><![CDATA[
You have probably already heard a lot of buzz about Silverlight 3. Well, I&#8217;m very proud to announce that IdentityMine created the super-neato control at http://www.microsoft.com/silverlight. It was a pleasure working with Jonathan Russ, who is brilliant, by the way, and a thrill to create something that is featured so prominently. We&#8217;re on the Silverlight [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=173&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;">
<div id="attachment_175" class="wp-caption aligncenter" style="width: 260px"><a href="http://www.microsoft.com/silverlight" target="_blank"><img class="size-full wp-image-175  " title="Microsoft Silverlight Homepage" src="http://uihero.files.wordpress.com/2009/07/slhome.jpg?w=250&#038;h=236" alt="Microsoft Silverilght Homepage" width="250" height="236" /></a><p class="wp-caption-text">Microsoft Silverlight Homepage</p></div>
<p>You have probably already heard a lot of buzz about Silverlight 3. Well, I&#8217;m very proud to announce that IdentityMine created the super-neato control at <a title="Microsoft Silverlight Homepage" href="http://www.microsoft.com/silverlight" target="_blank">http://www.microsoft.com/silverlight</a>. It was a pleasure working with Jonathan Russ, who is brilliant, by the way, and a thrill to create something that is featured so prominently. We&#8217;re on the Silverlight homepage *pinches self to make sure I&#8217;m not dreaming*!</p>
<p>You can read the official announcement <a title="IdentityMine Silverlight 3 Press Release" href="http://www.prweb.com/releases/2009/07/prweb2629204.htm" target="_blank">here</a>.</p>
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			<media:title type="html">Microsoft Silverlight Homepage</media:title>
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		<title>VJ Software for Microsoft Surface</title>
		<link>http://uihero.wordpress.com/2009/06/01/vj-software-for-microsoft-surface/</link>
		<comments>http://uihero.wordpress.com/2009/06/01/vj-software-for-microsoft-surface/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 17:47:30 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Industry]]></category>
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		<guid isPermaLink="false">http://uihero.wordpress.com/?p=166</guid>
		<description><![CDATA[
The innovative multi-touch collaborative synthesizer Reactable was one of the first multi-touch applications that impressed me with its use of object recognition for user interface control. Microsoft Research has taken the idea (and, pretty much the exact same user interface paradigm) and created an application called VPlay, which is a VJ application (VJing is like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=166&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;">
<div class="wp-caption aligncenter" style="width: 360px"><a href="http://research.microsoft.com/en-us/projects/vplay/"><img title="Microsoft Surface VPlay" src="http://research.microsoft.com/en-us/projects/vplay/vplay1.jpg" alt="Microsoft Surface VPlay" width="350" height="232" /></a><p class="wp-caption-text">Microsoft Surface VPlay</p></div>
<p>The innovative multi-touch collaborative synthesizer <a title="Reactable at YouTube" href="http://www.youtube.com/watch?v=1AA5Atkeun8" target="_blank">Reactable</a> was one of the first multi-touch applications that impressed me with its use of object recognition for user interface control. Microsoft Research has taken the idea (and, pretty much the exact same user interface paradigm) and created an application called <a title="Microsoft Surface VPlay" href="http://research.microsoft.com/en-us/projects/vplay/" target="_blank">VPlay</a>, which is a VJ application (VJing is like DJing, but with video) for Microsoft Surface. Check out <a title="Microsoft Surface VPlay at CreateDigitalMotion" href="http://createdigitalmotion.com/2009/06/01/multitouch-vj-app-uses-microsoft-surface-reactable-style-nodal-interface/" target="_blank">CreateDigitalMotion</a> for more coverage.</p>
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		<title>More Great Press For Surface Applications</title>
		<link>http://uihero.wordpress.com/2009/05/20/more-great-press-for-surface-applications/</link>
		<comments>http://uihero.wordpress.com/2009/05/20/more-great-press-for-surface-applications/#comments</comments>
		<pubDate>Wed, 20 May 2009 18:01:09 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
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		<description><![CDATA[
Blogger Chris Dannen recently wrote an article for tech magazine and blog Fast Company entitled &#8220;11 Killer Apps for Microsoft Surface&#8220;. Indeed, Dannen presents an impressive collection of what independent software vendors have been able to do with the Surface platform.
A feather in IdentityMine&#8217;s cap is that we have been involved in four of those [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=164&subd=uihero&ref=&feed=1" />]]></description>
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<div class="wp-caption aligncenter" style="width: 465px"><a href="http://www.fastcompany.com/blog/chris-dannen/techwatch/11-killer-apps-microsoft-surface-videos"><img title="One of IdentityMines Killer Surface Apps" src="http://farm4.static.flickr.com/3341/3513140730_4609b52d57.jpg" alt="One of IdentityMines Killer Surface Apps" width="455" height="342" /></a><p class="wp-caption-text">One of IdentityMine&#39;s &quot;Killer&quot; Surface Apps</p></div>
<p style="text-align:left;">Blogger <a title="Chris Dannen at Fast Company" href="http://www.fastcompany.com/blog/chris-dannen/tech-watch" target="_blank">Chris Dannen</a> recently wrote an article for tech magazine and blog <a title="Fast Company" href="http://www.fastcompany.com/" target="_blank">Fast Company</a> entitled &#8220;<a title="11 Killer Apps for Microsoft Surface at Fast Company " href="http://www.fastcompany.com/blog/chris-dannen/techwatch/11-killer-apps-microsoft-surface-videos" target="_blank">11 Killer Apps for Microsoft Surface</a>&#8220;. Indeed, Dannen presents an impressive collection of what independent software vendors have been able to do with the Surface platform.</p>
<p style="text-align:left;">A feather in IdentityMine&#8217;s cap is that we have been involved in four of those eleven applications. That means, according to Fast Company, that more than a third of the Surface applications cool enough to be &#8220;Killer Apps&#8221; are IdentityMine applications. Sweet!</p>
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			<media:title type="html">One of IdentityMines Killer Surface Apps</media:title>
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		<title>Routed Events in Silverlight 3</title>
		<link>http://uihero.wordpress.com/2009/05/19/routed-events-in-silverlight-3/</link>
		<comments>http://uihero.wordpress.com/2009/05/19/routed-events-in-silverlight-3/#comments</comments>
		<pubDate>Wed, 20 May 2009 01:16:40 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://uihero.wordpress.com/?p=161</guid>
		<description><![CDATA[I am pleased to announce that I once again had the privilege of editing a new book for Friends Of Ed: Foundation Expression Blend 3 with Silverlight.  Compared with the last book, this title focuses exclusively on Silverlight, as opposed to the last book which covers both Silverlight and WPF. The book should be released [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=161&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="wp-caption alignleft" style="width: 250px"><a href="http://www.amazon.com/Foundation-Expression-Blend-3-Silverlight/dp/1430219505"><img title="Foundation Expresssion Blend 3 with Silverlight" src="http://ecx.images-amazon.com/images/I/41-%2BP31c8rL._SL500_AA240_.jpg" alt="Foundation Expresssion Blend 3 with Silverlight" width="240" height="240" /></a><p class="wp-caption-text">Foundation Expresssion Blend 3 with Silverlight</p></div>
<p>I am pleased to announce that I once again had the privilege of editing a new book for Friends Of Ed: <a title="Foundation Expression Blend 3 with Silverlight at Amazon" href="http://www.amazon.com/Foundation-Expression-Blend-3-Silverlight/dp/1430219505" target="_blank">Foundation Expression Blend 3 with Silverlight</a>.  Compared with the last book, this title focuses exclusively on Silverlight, as opposed to the last book which covers both Silverlight and WPF. The book should be released in a month or so.</p>
<p>After editing this title, I was impressed with the improvements in features, functionality and workflow over the previous version of Silverlight. However, I found myself missing a feature so central to WPF application architecture: custom RoutedEvents. The <a title="W3C DOM Event Model" href="http://www.w3.org/TR/DOM-Level-2-Events/events.html" target="_blank">W3C Document Object Model Level 2 Event Model</a>, an industry standard, details how event routing should happen in great detail. Actionscript added event routing in version 3.0, to universal acclaim. Even Javascript events use the routing standard.</p>
<p>Silverlight 3 employs event routing for built-in events but, unfortunately, you cannot create your own custom RoutedEvents. Many people, myself included, feel that a properly-used eventing chain is a key element to creating flexible, decoupled applications. The fact that Silverlight 3 still does not allow you to define custom RoutedEvents is a big limitation.</p>
<p>Andrew Whiddett of <a title="IdentityMine" href="http://www.identitymine.com" target="_blank">IdentityMine</a> must have felt the same way because he created a library that addresses that very problem. With this library, developers can create custom Routed Events in their Silverlight 3 applications! As usual with IdentityMine libraries, the implementation is simple and efficient.</p>
<p>The solution is so elegant, so useful that IdentityMine generously chose not to keep it as proprietary intellectual property. Instead, this one is for the community &#8211; free and open source. Check out the project at <a title="Silverlight 3 RoutedEvents at CodePlex" href="http://sl3routedevents.codeplex.com/" target="_blank">CodePlex</a> for more information.</p>
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		<title>IdentityMine For Windows 7 Makes Front Page News</title>
		<link>http://uihero.wordpress.com/2009/05/15/identitymine-for-windows-7-makes-front-page-news/</link>
		<comments>http://uihero.wordpress.com/2009/05/15/identitymine-for-windows-7-makes-front-page-news/#comments</comments>
		<pubDate>Fri, 15 May 2009 17:21:35 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Design]]></category>
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		<description><![CDATA[
I don&#8217;t cross-post other articles and blogs very often but this news is directly in line with UIHero content so, in this case, I&#8217;ll make an exception.
Renowned blogger Todd Bishop of TechFlash featured IdentityMine as a company leading the way forward in Natural User Interfaces for Windows 7, and potentially reviving a sagging tech industry. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=158&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;">
<div class="wp-caption aligncenter" style="width: 435px"><a href="http://www.techflash.com/microsoft/Will_release_of_Windows_7_help_revive_the_technology_industry_45066152.html"><img title="IdentityMines Lu Silverstein demonstrates Windows 7" src="http://media.techflash.com/images/win7idmine.jpg" alt="IdentitYMines Lu Silverstein demonstrates Windows 7" width="425" height="302" /></a><p class="wp-caption-text">IdentityMine&#39;s Lu Silverstein demonstrates Windows 7</p></div>
<p>I don&#8217;t cross-post other articles and blogs very often but this news is directly in line with UIHero content so, in this case, I&#8217;ll make an exception.</p>
<p>Renowned blogger <a title="Todd Bishop at TechFlash" href="http://www.techflash.com/microsoft" target="_blank">Todd Bishop</a> of <a title="TechFlash" href="http://www.techflash.com/" target="_blank">TechFlash</a> featured IdentityMine as a company leading the way forward in Natural User Interfaces for Windows 7, and potentially reviving a sagging tech industry. His article is featured on the <a title="IdentityMine on TechFlash" href="http://www.techflash.com/microsoft/Will_release_of_Windows_7_help_revive_the_technology_industry_45066152.html" target="_blank">front page of TechFlash</a> as well as syndicated on the front page of  <a title="IdentityMine on BizJournals" href="http://seattle.bizjournals.com/seattle/stories/2009/05/18/story3.html?b=1242619200^1829345" target="_blank">Puget Sound Business Journals</a>.</p>
<p>I have lived on the bleeding edge of User Interface design and technology for a long time now so it&#8217;s not uncommon to be considered a pioneer and industry leader in the field. However, it is a unique privilege to be considered a focal point in the revivial of an entire industry. When the distinction comes from a respected publication such as Puget Sound Business Journals, it&#8217;s an even more flattering. I&#8217;ve always said &#8220;the right UI deisgn can change the world&#8221;. Perhaps I&#8217;m right after all.</p>
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			<media:title type="html">IdentityMines Lu Silverstein demonstrates Windows 7</media:title>
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		<title>IdentityMine Gesture Engine Announced</title>
		<link>http://uihero.wordpress.com/2009/05/13/identitymine-gesture-engine-announced/</link>
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		<pubDate>Thu, 14 May 2009 00:43:12 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Technology]]></category>

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		<description><![CDATA[Wow. I can FINALLY talk about what I&#8217;ve been working on in secret, dark rooms for the last several months: a Gesture Engine for .NET!
Multitouch is all the rage, everyone knows that. Well, handling multiple, simultaneous input is much, much more complex than the single-point-of-contact mouse paradigm. After analyzing the space extensively, IdentityMine determined that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=156&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Wow. I can FINALLY talk about what I&#8217;ve been working on in secret, dark rooms for the last several months: a Gesture Engine for .NET!</p>
<p>Multitouch is all the rage, everyone knows that. Well, handling multiple, simultaneous input is much, much more complex than the single-point-of-contact mouse paradigm. After analyzing the space extensively, IdentityMine determined that a custom library of tools and behaviors is necessary to give developers (and ourselves) the flexibility we need to create multitouch applications that work the way they should. Now, I&#8217;ll acknowledge that the touch libraries in Microsoft Surface and Windows 7 are good; it&#8217;s just that ours are much, much more powerful.</p>
<p>Ever wondered how all these sophisticated, easy-to-use multitouch applications on this blog can be created in such a short amount of time? The answer is that they&#8217;re all built on the sturdy back of the IM Gesture Engine.</p>
<p>So, why did we need our own Gesture Engine above and beyond what Microsoft created for Surface? Well, there are a number of reasons:</p>
<blockquote><p>The Microsoft gesturing system is single-level.</p></blockquote>
<p>All contact in the native Surface and Windows 7 gesturing system is handled at the same         priority. In contrast, the IdentityMine Gesture         Engine implements a strategy where these gestures can be placed at any point of         the user interface, and work seamlessly together to interpret the intended navigation         or command. For example, say you have a resizable control with a sliding panel inside with tear-off items inside that. If you put your finger down on the control, how does the application know what you intend to do? With Microsoft&#8217;s gesture system, there is just no way to determine the user&#8217;s intent. The IdentityMine Gesture Engine uses context to tell.</p>
<blockquote><p>The Microsoft gesturing system includes a fixed set of gestures.</p></blockquote>
<p>The IdentityMine Gesture Engine supports all the standard gestures like Rotate, Resize, Pan, Click/Touch, Slide, Flick, Hold and Drag. It also supports purpose-built gestures like 3D Pan and 3D Orbit. however, the real strength is the fact that the IdentityMine Gesture Engine allows you as the developer to DEFINE  YOUR OWN GESTURES! You can simply record a Gesture into an application, say, for example, a one-finger-curly-q for an Undo command, then connect your Gesture to any command, event or behaivior you want. This created unlimited gestural flexibility for the developer.</p>
<blockquote><p>Surface gestures are incompatible with Windows 7 gestures.</p></blockquote>
<p>Unless you&#8217;re a multitouch .NET developer, you probably aren&#8217;t aware that the Surface gesturing system and the Windows 7 gesturing system are built on completely different paradigms. The IdentityMine Gesture Engine bridges this gap, allowing the developer to write one set of code that could be deployed to BOTH Microsoft Surface and Windows 7.</p>
<p>There&#8217;s so much other coolness about the IdentityMine Gesture Engine I&#8217;d love to discuss but I don&#8217;t think those features of the library is public yet. I&#8217;ll keep you informed as the news filters out.</p>
<p>The official IdentityMine press release is <a title="IdentityMine Gesture Engine" href="http://cs.identitymine.com/blogs/im_news/archive/2009/03/19/identitymine-introduces-the-identitymine-gesture-engine-to-support-advanced-multi-touch-development.aspx" target="_blank">here</a>.</p>
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		<title>3D Modeling With Gestures &#8211; On The Horizon</title>
		<link>http://uihero.wordpress.com/2009/05/13/solidworks-world-2009/</link>
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		<pubDate>Thu, 14 May 2009 00:16:12 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Development]]></category>
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		<guid isPermaLink="false">http://uihero.wordpress.com/?p=149</guid>
		<description><![CDATA[
I finally got a moment to write this post. Even though it&#8217;s not recent news anymore, it&#8217;s still very cool.
The R&#38;D division of SolidWorks, one of the largest CAD software companies in the world, invited IdentityMine to port their popular eDrawings 3D model viewing sofware to Microsoft Surface, to start getting a feeling for how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=149&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;">
<div class="wp-caption aligncenter" style="width: 388px"><a href="http://www.identitymine.com/Work/SolidWorks/"><img title="SolidWorks eDrawings Surface in Keynote" src="http://www.identitymine.com/img/MultiTouch_big_IMG01.jpg" alt="SolidWorks eDrawings Surface in Keynote" width="378" height="284" /></a><p class="wp-caption-text">SolidWorks eDrawings Surface in Keynote</p></div>
<p>I finally got a moment to write this post. Even though it&#8217;s not recent news anymore, it&#8217;s still very cool.</p>
<p>The R&amp;D division of <a title="SolidWorks" href="http://www.solidworks.com/" target="_blank">SolidWorks</a>, one of the largest CAD software companies in the world, invited IdentityMine to port their popular eDrawings 3D model viewing sofware to Microsoft Surface, to start getting a feeling for how their customers would interact with 3D models in a gestural, natural user interface environment. Naturally I was very excited to be a part of this project.</p>
<p>In meatspace, models are built out of physical objects like wood, ceramics, metal and glass. The visceral experience of constructing something with your hands is unmatchable in the digital realm. Creating an application where users can view, interact with and manipulate 3D models with their hands is as close to physical modeling as one can possibly get (until we have holographic interfaces like in the film Iron Man &#8211; that&#8217;s just down the road, I&#8217;m sure). I had personally been waiting for an opportunity like this since I started working in multitouch software design and development. It&#8217;s exciting to be on the forefront of this technology.</p>
<p>The application was one of the most challenging Surface applications I&#8217;ve worked on. Interfacing with the OpenGL-based eDrawings application in a DirectX/WPF based Surface host application was no easy task! The team really came together to pull it off in time and with style.</p>
<p>We demonstrated this application at SolidWorks World 2009 International User Conference and Exposition. in Orlando Florida to a very warm welcome. The SolidWorks&#8217; founder Jon Hirschtick demonstrated the application in his keynote address, we got very good international press from places as far away as India and Sweden, and the users on the trade floor were genuinely excited about the future of touch in 3D modeling.</p>
<p>There are a couple short videos of the running application at <a title="SolidWorks eDrawings Surface at APACBlog" href="http://www.solidworks-apac.com/2009/02/11/solidworks-world-2009-is-touchmotion-ui-the-future-of-cad/" target="_blank">SolidWorks APACBlog</a>, as well as photos and the official IdentityMine press release are <a title="SolidWorks eDrawings Surface" href="http://www.identitymine.com/Work/SolidWorks/" target="_blank">here</a>.</p>
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			<media:title type="html">SolidWorks eDrawings Surface in Keynote</media:title>
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		<title>Presenting Microsoft Surface Service Pack 1 at TechEd</title>
		<link>http://uihero.wordpress.com/2009/05/12/surface-sp1-teched-demo/</link>
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		<pubDate>Wed, 13 May 2009 00:05:25 +0000</pubDate>
		<dc:creator>uihero</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://uihero.wordpress.com/?p=139</guid>
		<description><![CDATA[To my readers, I apologize about the extended blog post hiatus. I&#8217;ve been working on super-duper top-secret stuff that I couldn&#8217;t write about. However, now I finally have the opportunity to post one of the projects I&#8217;ve been working on!
The Microsoft Surface team invited my company to create an application to demonstrate in front of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=uihero.wordpress.com&blog=1580959&post=139&subd=uihero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="wp-caption aligncenter" style="width: 365px"><a href="http://www.identitymine.com/Work/HealthcareProductSelector/"><img title="IdentityMine Healthcare Product Selector" src="http://www.identitymine.com/img/HealthCare.jpg" alt="IdentityMine Healthcare Product Selector" width="355" height="266" /></a><p class="wp-caption-text">IdentityMine Healthcare Product Selector</p></div>
<p>To my readers, I apologize about the extended blog post hiatus. I&#8217;ve been working on super-duper top-secret stuff that I couldn&#8217;t write about. However, now I finally have the opportunity to post one of the projects I&#8217;ve been working on!</p>
<p>The Microsoft Surface team invited my company to create an application to demonstrate in front of an audience at TechEd North America 2009. The application is intended to showcase the new features in Surface Service Pack                     1. With only two-and-a-half weeks, we worked furiously into the night to get something to show that we could be proud of. To add additional challenges to the project, we needed to use not only the Surface SP1 SDK but also the Microsoft HealthVault SDK and the SDK for the Nonin Onyx II Bluetooth Pulse Oximeter I demonstrated in the application.</p>
<p>Surface SP1 adds lots of new features to the platform that both developers and customers have been asking for that are all centered around making Surface easier for developers to develop for as well as easier for users to use. We highlighted many of the new SP1 features including Object Routing, Seamless Drag and Drop, the LibraryBar, and the ElementMenu.</p>
<p>Congratulations goes out to the entire IdentityMine team for making the end result a smashing success (in alphabetical order): Jamey Baumgardt, Jason Cook, Kurt Brockett,  Mark Brown, Jesse Hsia, Issa Johnson, Sameer Thiruthikad, Josh Wagoner and Andrew Whiddett. The session was well attended, the attendees asked lots of interesting questions and people recognize IdentityMine as experts in natural user interface design and development.</p>
<p>You can see IdentityMine&#8217;s official page on the presentation and application <a title="IdentityMine Healthcare Product Selector" href="http://www.identitymine.com/Work/HealthcareProductSelector" target="_blank">here</a>. Microsoft&#8217;s official announcement of Surface SP1 is <a title="Surface SP1 Released" href="http://blogs.msdn.com/surface/archive/2009/05/10/service-pack-1-officially-released-today.aspx" target="_blank">here</a>.</p>
<p>There was video recorded of my presentation. I&#8217;ll update this post once it&#8217;s available online.</p>
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