PhysicsPanel: Physics-Enabled WPF and Surface Applications
One of the consistently frustrating things about working on the cutting edge of user interface design and technology is that most of what I work on is so top-secret that I usually can’t blog about it for fear of invoking the wrath of the Non-Disclosure-Agreement-Gods. Well, IdentityMine has finally given me permission to expose one of our hottest new technologies: PhysicsPanel.
A crack team here at IdentityMine created a WPF Panel called PhysicsPanel that adds physics interaction, like mass, inertia, gravity and friction, to ordinary WPF controls. The first proof-of-concept we made for this library was an air hockey game for Microsoft Surface. These videos demonstrate the game itself as well as how to use PhysicsPanel. As far as I know this is the first public demonstration of how to write code for Surface applications!
At the moment the PhysicsPanel libraries are not publicly available, though if you’d like to hire IdentityMine to create an application for you than requires it, you can reap the fruits of our labor that way. At some future date IdentityMine Enterprise Libraries may become available for licensing. I’ll be sure to blog it when that day comes.
By the way, the crack team is in the video. Andrew Whiddett and Victor Gaudioso are the two players and I wrote and narrated the vid.
PhysicsPanel and Surface Air Hockey walkthrough, part 1
PhysicsPanel and Surface Air Hockey walkthrough, part 2
Okay. Seriously. Is there anything IdentityMine can’t do?
Tags: IdentityMine
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29 October, 2008 at 9:52 am
[...] bonus, not only did we create the application in the video above, but we also ported our popular Surface Hockey game to Windows 7 as well. It has proven to be really challenging and fun playing Windows 7 Air [...]